Remember how we spent years saving Tristram and fighting Lilith? Yeah, imagine all that hard work? Gone. The new game starts after a cataclysmic event that shatters the entire realm. I’m picturing a sky that’s permanently brown, like a filter from a gritty 2000s video game.
The Nephalem? They’re not the heroes anymore. They’re just trying to survive. It’s like Mad Max meets Hell, and I am here for that chaotic energy.
Think about it: no more cozy camps with Deckard Cain. Instead, you’ll be kicking through the rusted husks of what used to be towns. The lore team must have loved this. A blank, burning canvas.
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Here’s the brutal part. A post-apocalyptic setting means a reduced cast. We might not see Inarius floating around anymore. Tyrael? He might be a pile of scrap metal. It’s a soft reboot, dressed in ashes.
But don’t panic! Blizzard is crafty. They’ll probably drop little easter eggs of the old world. You’ll find a broken Horadric Cube in a ditch, or a faded painting of Leah. It’s the gaming equivalent of finding your childhood toy in a landfill. Emotional, but cool.
This is their chance to ditch the convoluted “who betrayed whom” plots. Survival is the only quest now. And you know what? A simpler goal is sometimes way more fun.